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Home > News > World of warcraft:Rogue guide P3

World of warcraft:Rogue guide P3

This is the third part of the Rogue guide .
Dual Wield
Dual Wielding is the Rogue’s way of wielding weapons.Only Warriors and Rogues can dual wield two-handers.You get to put one weapon in each hand.The trade off is that you have an additional 19% chance to miss with each weapon, putting your chance to miss at 24% (everyone has a 5% base to miss with melee) and that’s for even level’d creatures.
That’s alright, though, because of how fast and how often Rogues attack. You’ll find that the miss chance won’t start being a problem until you’re much higher and by then you’ll get gear to compensate for it (with hit rating, which increases your chance to hit with weapons and spells).

Abilities, like Sinister Strike, DO NOT suffer from the Dual Wield penalty. Only auto attacks (but they do suffer from the regular miss chance everyone has).

Weapon procs/poisons for instant abilities for main hand weapons will trigger when a weapon hits like normal. So you can get double the procs (some procs do not stack though) and you can poison both weapons and have both poisons trigger independently of one another. When using skills, like Sinister Strike, they will often hit with the main-hand weapon which trigger the procs affixed to the weapon in your main hand (you have a main-hand and off-hand weapon, the main-hand one is the one on the left in the equipment screen). Some skills hit with both weapons, in which case both weapons gain a chance to proc.

You will gain a 50% damage reduction for your off-hand weapon. This can be improved with talents .

You are going to want a very slow main-hand, because slower weapons do more damage with instant attacks which is dependent on energy regeneration which is static. Your off-hand can be as slow as you want it until level 49 when you get Combat Potency maxed, at which point you’ll want to get a fast off-hand so it hits more and you get more Combat Potency procs. Combat Potency gives you a static 20% chance to regenerate 15 energy (at rank 5). This isn’t normalized to weapon speed, so it’s a big thing to take advantage of.

If you’re not Combat or picking up Combat Potency, you can pretty much just get whatever speed off-hand you want that fits your talent build.
Poisons

At level 20 Rogues can begin to apply poisons to their weapons. There are six poisons in the game: Crippling Poison, Mind-Numbing Poison, Instant Poison, Deadly Poison, Wound Poison, and Anesthic Poison. For more info on poisons see our poison guide and our Rogue Combat Guide.

Poisons do stack with enchants, but do not stack with temporary enchants. Rogues cannot poison other players weapons. Poisons are bought from the poison vendor.
To be continued,to view more guide,click here:wow guide



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